﻿(function ($) { $.fn.jCarouselLite = function (o) { o = $.extend({ btnPrev: null, btnNext: null, btnGo: null, mouseWheel: false, auto: null, speed: 200, easing: null, vertical: false, circular: true, visible: 3, start: 0, scroll: 1, beforeStart: null, afterEnd: null }, o || {}); return this.each(function () { var b = false, animCss = o.vertical ? "top" : "left", sizeCss = o.vertical ? "height" : "width"; var c = $(this), ul = $("ul", c), tLi = $("li", ul), tl = tLi.size(), v = o.visible; if (o.circular) { ul.prepend(tLi.slice(tl - v - 1 + 1).clone()).append(tLi.slice(0, v).clone()); o.start += v } var f = $("li", ul), itemLength = f.size(), curr = o.start; c.css("visibility", "visible"); f.css({ overflow: "hidden", float: o.vertical ? "none" : "left" }); ul.css({ margin: "0", padding: "0", position: "relative", "list-style-type": "none", "z-index": "1" }); c.css({ overflow: "hidden", position: "relative", "z-index": "2", left: "0px" }); var g = o.vertical ? height(f) : width(f); var h = g * itemLength; var j = g * v; f.css({ width: f.width(), height: f.height() }); ul.css(sizeCss, h + "px").css(animCss, -(curr * g)); c.css(sizeCss, j + "px"); if (o.btnPrev) $(o.btnPrev).click(function () { return go(curr - o.scroll) }); if (o.btnNext) $(o.btnNext).click(function () { return go(curr + o.scroll) }); if (o.btnGo) $.each(o.btnGo, function (i, a) { $(a).click(function () { return go(o.circular ? o.visible + i : i) }) }); if (o.mouseWheel && c.mousewheel) c.mousewheel(function (e, d) { return d > 0 ? go(curr - o.scroll) : go(curr + o.scroll) }); if (o.auto) setInterval(function () { go(curr + o.scroll) }, o.auto + o.speed); function vis() { return f.slice(curr).slice(0, v) }; function go(a) { if (!b) { if (o.beforeStart) o.beforeStart.call(this, vis()); if (o.circular) { if (a <= o.start - v - 1) { ul.css(animCss, -((itemLength - (v * 2)) * g) + "px"); curr = a == o.start - v - 1 ? itemLength - (v * 2) - 1 : itemLength - (v * 2) - o.scroll } else if (a >= itemLength - v + 1) { ul.css(animCss, -((v) * g) + "px"); curr = a == itemLength - v + 1 ? v + 1 : v + o.scroll } else curr = a } else { if (a < 0 || a > itemLength - v) return; else curr = a } b = true; ul.animate(animCss == "left" ? { left: -(curr * g)} : { top: -(curr * g) }, o.speed, o.easing, function () { if (o.afterEnd) o.afterEnd.call(this, vis()); b = false }); if (!o.circular) { $(o.btnPrev + "," + o.btnNext).removeClass("disabled"); $((curr - o.scroll < 0 && o.btnPrev) || (curr + o.scroll > itemLength - v && o.btnNext) || []).addClass("disabled") } } return false } }) }; function css(a, b) { return parseInt($.css(a[0], b)) || 0 }; function width(a) { return a[0].offsetWidth + css(a, 'marginLeft') + css(a, 'marginRight') }; function height(a) { return a[0].offsetHeight + css(a, 'marginTop') + css(a, 'marginBottom') } })(jQuery);
/*Easing*/
/*
* jQuery Easing v1.1 - http://gsgd.co.uk/sandbox/jquery.easing.php
*
* Uses the built in easing capabilities added in jQuery 1.1
* to offer multiple easing options
*
* Copyright (c) 2007 George Smith
* Licensed under the MIT License:
*   http://www.opensource.org/licenses/mit-license.php
*/

jQuery.easing = {
    easein: function (x, t, b, c, d) {
        return c * (t /= d) * t + b; // in
    },
    easeinout: function (x, t, b, c, d) {
        if (t < d / 2) return 2 * c * t * t / (d * d) + b;
        var ts = t - d / 2;
        return -2 * c * ts * ts / (d * d) + 2 * c * ts / d + c / 2 + b;
    },
    easeout: function (x, t, b, c, d) {
        return -c * t * t / (d * d) + 2 * c * t / d + b;
    },
    expoin: function (x, t, b, c, d) {
        var flip = 1;
        if (c < 0) {
            flip *= -1;
            c *= -1;
        }
        return flip * (Math.exp(Math.log(c) / d * t)) + b;
    },
    expoout: function (x, t, b, c, d) {
        var flip = 1;
        if (c < 0) {
            flip *= -1;
            c *= -1;
        }
        return flip * (-Math.exp(-Math.log(c) / d * (t - d)) + c + 1) + b;
    },
    expoinout: function (x, t, b, c, d) {
        var flip = 1;
        if (c < 0) {
            flip *= -1;
            c *= -1;
        }
        if (t < d / 2) return flip * (Math.exp(Math.log(c / 2) / (d / 2) * t)) + b;
        return flip * (-Math.exp(-2 * Math.log(c / 2) / d * (t - d)) + c + 1) + b;
    },
    bouncein: function (x, t, b, c, d) {
        return c - jQuery.easing['bounceout'](x, d - t, 0, c, d) + b;
    },
    bounceout: function (x, t, b, c, d) {
        if ((t /= d) < (1 / 2.75)) {
            return c * (7.5625 * t * t) + b;
        } else if (t < (2 / 2.75)) {
            return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
        } else if (t < (2.5 / 2.75)) {
            return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
        } else {
            return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
        }
    },
    bounceinout: function (x, t, b, c, d) {
        if (t < d / 2) return jQuery.easing['bouncein'](x, t * 2, 0, c, d) * .5 + b;
        return jQuery.easing['bounceout'](x, t * 2 - d, 0, c, d) * .5 + c * .5 + b;
    },
    elasin: function (x, t, b, c, d) {
        var s = 1.70158; var p = 0; var a = c;
        if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3;
        if (a < Math.abs(c)) { a = c; var s = p / 4; }
        else var s = p / (2 * Math.PI) * Math.asin(c / a);
        return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
    },
    elasout: function (x, t, b, c, d) {
        var s = 1.70158; var p = 0; var a = c;
        if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3;
        if (a < Math.abs(c)) { a = c; var s = p / 4; }
        else var s = p / (2 * Math.PI) * Math.asin(c / a);
        return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b;
    },
    elasinout: function (x, t, b, c, d) {
        var s = 1.70158; var p = 0; var a = c;
        if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; if (!p) p = d * (.3 * 1.5);
        if (a < Math.abs(c)) { a = c; var s = p / 4; }
        else var s = p / (2 * Math.PI) * Math.asin(c / a);
        if (t < 1) return -.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
        return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
    },
    backin: function (x, t, b, c, d) {
        var s = 1.70158;
        return c * (t /= d) * t * ((s + 1) * t - s) + b;
    },
    backout: function (x, t, b, c, d) {
        var s = 1.70158;
        return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
    },
    backinout: function (x, t, b, c, d) {
        var s = 1.70158;
        if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
        return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
    },
    linear: function (x, t, b, c, d) {
        return c * t / d + b; //linear
    }
};